Minecraft 1.3 Plans
August 1, 2012 in Minecraft, News
As many of you are aware, Minecraft 1.3 came out this morning. As is the case after all updates, we are left waiting for our version of Bukkit (CraftBukkit++) to update. Please note that there is no current estimated time of arrival for the update. We will update this post to reflect the current status of such an update. Update: The server is currently up!
However, the question remains as to what will happen to the current map. The main benefit of keeping the current map would be the value of the hundreds of hours of work people (players, mods, and admins alike) have put into it. Since we first started BitMissile 16 months ago, we have transferred buildings and items across to the new maps we have setup. Aside from this process taking a lot of time and effort on the part of admins and mods, it still leads to a lot of the problems we face now.
Currently, the map is a complete mess. There are things scattered all over the place: unfixed creeper damage, random shacks, griefing that has not yet been cleaned up, and an abundance of teleporters. While it is possible to alleviate some of the symptoms of this mess, it would never be completely fixed. Furthermore, with Minecraft 1.3, many users will want to take advantage of the new features in the world generation system.
With this in mind, we (the BitMissile administration) have come to the conclusion that BitMissile is long overdue for a fresh start. We are going to take down our current map, and (as we always do) make it available for download. We will be moving a very select few structures for people who have or are currently working on large structures that are worth moving. If you believe your structure should be moved, please submit a ticket.
Additionally, we are creating new policies for (currently overabundant) teleporters. In the past, we have never had a proper standard for the creation of teleporters, and always just put them wherever requested. However, with the new map, it is time we set a standard for teleporters so they don’t become a mess like in the current map. Below we have listed the requirements that must be met for a teleporter to be created. Our staff will determine at the time of creation if these requirements are met. Please note, these requirements are subject to change at any point in time.
Along with the new map, we are also going to refactor our staff by adding new staff members and removing some current ones. Additionally, we will be enacting new policies and regulations that staff members will need to abide by and enforce. We have found that there has been a good deal of power abuse by some staff members and we consider this activity completely unfair to everyone else. With this fresh start of BitMissile, we want to iron out any issues that exist amongst the staff that makes BitMissile continue to work. We will begin to enforce these new policies to ensure the integrity of the server.
Over the past 16 months of running this server, we have all learned a great deal about what it takes to make a server run smoothly. The experience that we now possess should help us ensure that we do not make many of the same mistakes that manifest themselves on the server currently.
If you wish to stay up-to-date with the current operations of BitMissile, please visit us on IRC or @BitMissile.
BitMissile Map (1.2 world): download (zip)
~ BitMissile Administration (jgeboski, CheeseGamer, and cheese1756).
Teleporter Requirements:
- An established location or structure
- Player has no more than two personal teleporters
- Teleporter is not to be used for landmarking
- Teleporter is not for temporary use
- Teleporter is not to have a generic name (such as “home”)