At last, a release of Bukkit for Minecraft 1.7.2 is just around the corner. It was first unclear if the Bukkit team was going to release an update Minecraft 1.7.2 due to a massive change in the underlying architecture in the Minecraft core. However, yesterday (over a month after the release of Minecraft 1.7.2), the CraftBukkit patch for Minecraft 1.7.2 was pushed. While CraftBukkit has been updated, several other pieces to the puzzle have yet to be updated, including Spigot and certain plugins. Additionally, we will be waiting a small period of time before pushing updates to ensure that they’re all are stable enough for a production server. Normally, we are right on board to update, but with the complexity of this update, it is wise for us to wait a little bit first.
For BitMissile, the update to Minecraft 1.7.2 will take a place when we feel everything is stable enough to progress. This update introduces many changes to terrain generation and as a result, we will have to bring out a new map to allow players to take advantage of the 1.7.2 features. A new map is something that many of the players would say is long overdue. From past updates and just being used since Minecraft 1.3, our current map is getting pretty tattered and used.
As far as the generation goes for the new map, we intend to take advantage of a terrain generation plugin, TerrainControl. This will allow us to have complete control over how the map looks as well as introduce terrain features not seen in Minecraft by default. Making use of this plugin will certainly add on to the amount of time it will take us to deploy the Minecraft 1.7.2 update to BitMissile. However, it should make for a far more interesting Minecraft experience on BitMissile.
EDIT Dec. 15: For a variety of reasons, we’ve decided to hold off on making a TerrainControl created map. No worries though – we’ve found a really cool seed and are generating it right now! Trust us – you’ll you’ll really like it. We’ll get it up and running ASAP!
The plan is to run the current map alongside the new map, and transfer over select structures. Structure transfers will remove all items, so chests, items frames, etc will be emptied upon transfer. Only certain structures will be transferred, and it will be at the discretion of our staff to determine if a structure is transferable. One of the goals of the new map is to start clean and fresh, and pulling of a bunch of old beaten in structures somewhat defeats the point. If you feel you have a structure that should in fact be transferred over to the new map, please submit a support ticket.
Another issue that has been brought up many times is the staffing issue of BitMissile. As our moderators began to fade, our administrators never replenished the staff base, and the entire staff became depleted. Starting with the Minecraft 1.7.2, BitMissile is also going to increase the staff numbers, and make the community run like a well oiled machine again. Aside from staff, we also plan to increase the player count again. When our staff count dropped, our player count dropped, and we’re going to work to counteract that.
Minecraft 1.7.2 is going be sort of a “revolution” for BitMissile, and give us an opportunity to turn the place around. Many other technical operations have to take place behind the scenes to get us up to par. This will not happen over night, and will take several weeks to complete, however, we hope to have everything in place by New Year’s. We plan for all technical operations to start on the weekend of December 14th, 2013, and the Minecraft update will follow soon after. So, aside from enjoying the holidays, you can enjoy a new BitMissile!
EDIT Dec. 15: As promised, we’re working diligently right now on getting the server up and shining! It was down for a majority of yesterday to perform a long overdue distro overhaul, and will probably be down again later for moving the map over. If you have any questions or want ETAs, ask us on IRC (irc.gamesurge.net #bitmissile-mc or click here).
Best of luck with your end-of-year obligations and have a happy holiday,
The BitMissile Administration Team